Daggers and very light weapons such darker
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Block breaking attacks cause 50 to 100 more damage depending on the weapon
Daggers and very light weapons such as rapiers cannot preform block breakers. This requires sneaky and clever instructors to remain sneaky and clever , and rely on outpacing and maneuvering enemies.
Congrats if you got down here and we’re wrapping the deal.
The combination of all these factors creates lots of moment to second options and actions you can make and the opponent’s reaction to. This significantly increases and enhances the timing and positioning elements of the game. It also helps in making the combat as fair. It’s less like you’re winning or lose simply based on your stats, increasing the quality of play for both well-equipped players and beginners. IT will also eliminate the complicated combat techniques like Mordhau and Chivalry that a lot people are opposed to.
I hope that you support this thread by exploring it and its concepts more thoroughly by refining them, and then expanding on it , so that it can remain at the top of discussions where the devs can read it and hopefully implement it in time for the next playtest.
Really, it’s an advantage to Dark and Darker
“Current issues: Combat is all about movement or we can call it positioning in addition to the gear you’re using and what your health bar is. Other equipment can also help until you are in melee.”
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